Showing posts with label Mute city. Show all posts
Showing posts with label Mute city. Show all posts

Friday, August 17, 2012

F-Zero: League of High Speed Chases

Hello everyone, and welcome to the next installment in the quest of completing F-Zero! I now have my own 16-Bit likeness to follow beside my postings, huzzah!! Ahem...

So, I had an... Interesting time, to put it lightly with the Knight League. I destroyed in the first 3 levels, and then fell off the wagon for the last two. But I still achieved the completion! And so now I'm onto the Queen League.

Stage number one was Mute City II, and like my run through of Mute City I, I handled it very well. I started off behind Mr.Yellow-I'm-Always-Right-Behind-You dickhead, but I passed him because of the very handy long straight line we were given. See, I also looked at the other car's stats before I started this playthrough, and I learned that Mr.Yellow-I'm-Always-Right-Behind-You has a slightly faster acceleration speed than me, and a lower max speed. That's why he always pulls ahead! Dur. But I didn't choose that car, I stuck with the Blue Falcon, because, goddamnit, it's Captain Falcon. Mute City II was fun and not too difficult. It contains a section where the road splits into a circle, so you can choose to go right or left. I always went right because I kept myself close to the edge of the racetrack so my turns would be shorter and sharper.
Needless to say, 1st place was mine.

Port Town I caught me off guard. It seemed simple enough, the track didn't look too ambitious, and the beginning was a pretty straight line for a bit. However, what I did NOT know what that there is a long strip of gravel road (a bunch of dark grey splotches that slow you down) just after the 'healing strip.' There is a jump pad to leap over said patch, but I was on the left, when I should've been on the right. So I was passed by Mrs.Stupid-Green-and-Yellow-Car-That-Rarely-Causes-Problems and Yellow-face as they both soared over me freely.

The next section was windy and involved constantly swirving around turns. However, just to make turning interesting, they also threw a few magnet strips along the edges, which pulled you in towards the wall. The best means to counter this is to hold your drift button (L or R) to lean yourself in the opposite direction of the pull. I was bounced around by a few of these, but I made it out without losing too many places. I finished the first round in 3rd place, but I was catching up to Green-n-Yellow, and I passed the green guy in the flight over the gravel pit. I couldn't see Mr.Yellow-I'm-Always-Right-Behind-You for most of the 2nd lap, but I was catching up as we started lap 3. The leap over the gravel was where I took him out.

See, as we flew, my speed was greater than his so I flew beside him and then checked him to the side. I didn't see him the rest of the race, and I improved my lap times significantly! So victory was mine yet again.


So those were the first two levels of Queen's League, sorry for the short post, and the incredible amount of time between posts... But, life, and busy... Blah-blah, excuses. Next time, I will finish the League!

Catch ya later gamers

Tuesday, May 1, 2012

F-Zero: 16-Bit Warrior... With A Vengeance!

Hello internet! It's been... Months! The craziness of life is just too damn much sometimes, y'know? I don't want to do a lengthy excuse of my absence, or any of that jazz; just know that I will do my best to be back on this here blog at least once a week! If not more. If any of you gamers are still lookin' at us, I hope you'll continue along for the ride and tell your friends to come check us out with saying "And they'll actually keep blogging! For reals!"

But you don't need to say 'For reals'... Cuz I don't think people actually say that... ANYWAY!

So when we left off I was going to go into a cry-fest of how badly I failed at the next couple of tracks in F-Zero. However, I completely forgot the woes I had endured, and so we will pick up where we left off with a new fresh impression. 

I did exceptionally well I thought at tackling the first two levels again; Mute City and Big Blue. I would say my experiences were largely the same (with the exception that I wasn't surprised by things.) Next we came to the Sand Ocean.


Sand Ocean taught me about corners. I remember why I hated it so much. There are these thin parts where you have pull tight curves. You have to release the acceleration, turn AND use the drift (L or R.) It is stressful, but when you make one of the tight turns without hitting a wall or another car it is SO satisfying. That's another thing that this game has going for it. It makes you feel good for when you succeed; because it's all about skill. You have to develop your skill at maneuvering these flying cars through these hazardous race tracks. Of course, I did not get through this course unscathed. I smashed walls, bounced off of others cars, went careening in directions for reasons I can only assume were momentum... But I came out on top! 


 I spent the entirety of that course in 3rd or 4th, but on the second last lap I got into a groove and pulled ahead to take victory. Just barely as you can see above. I remember when I raced this track those months ago I died twice. I have clearly improved by 'sitting on it' as they say.


The next track was aptly named Death Wind I. This track was frustrating as hell because if you look at the map - it looks incredibly straight forward. It's even more basic than Mute City! What makes this track difficult is the- wait for it- wind! On the long stretches of track the wind is constantly blowing you towards one of the walls. You have to constantly be drifting against it. Also, there are speed boosts (anyone who is familar with Mario Cart knows that drill - glowing arrow, zoom zoom.) But here's the kicker: if you hit a speed boost and you're drifting, you'll go FLYING into the direction you're drifting, and smash into a wall. Now, you may thing "Well, just don't hit the speed boost.' WRONG. Because every goddamn other car hits that speed boost, and you appear to be the only one whose car is being battered by wind. So if you miss a boost, you will be passed.

I spent the majority of this course in the lead. I had gotten the hang of the driving, and I clearly had figured out my problems from before. I knew where to drift, I knew which patches of gravel to avoid (all of them) and I knew how to turn well. But somehow I bumped something on the last lap, last corner, and got passed. By two cars. Brutal. So mad. Not pleased. Moving on.


Silence. This track should be called "How many right angles can we fit on a racing course?" Apparently it's quite a few. I wouldn't really have imagined racing on a track with square corners, why would you? That just seems like poor design, and dangerous, and stupid.


 Nonetheless, here we were, racing along some terribly sharp corners. Of course these weren't the only obstacle. There was also a HUGE gravel section that had to be leapt over. There is a small blue bar that launches you over it all if you've picked up enough speed. You may also notice that there is a section that you can turn off to at the top of the track; DON'T. It's a lie. It's a trap. Whatever you want to call it. If you go down it, you won't be able to turn and have enough speed to make it over the gravel pit and whatever time you saved will be lost. I did not do that on this run... I remember making that mistake before. What I DID do this run was pretty stupid. I missed the jump. I did not drift over far enough and I drove all the way over the gravel which slowed me all the way down and I was passed by two cars... Again. So I came in third after spending the majority of the game in the lead. No luck for this guy, I tell ya.

This isn't a screenshot of my original race, I took it in practice so you guys could see the map.

I cursed my folley and grumbled as the race finished. The game then recounted for me the stats of the past 5 races: so here we are.
 Mute City
Big Blue
Sand Ocean
\
Death Wind I
Silence

Not too terrible, apart from bombing the end of the last two courses... But I completed the Knight League. I'm not 100% happy with my performance, so I MAY redo it to get 1st on all the courses... But my next mission is to tackle Queen League, so get ready for some more high velocity action!

Catch ya later gamers.

P.S. Man it is nice to be back; it's a great feeling playing these old games. Thank you to everyone who kept popping in and looking at our blog even while we were away, hopefully we can keep you coming!


Friday, December 9, 2011

F-Zero: Brakes are for Suckers

Alright, so my first go at this F-Zero game was a... Partial success. To be honest, I was actually feeling pretty confident about my abilities after the first lap of Mute City. I thought the controls were simple, and that I knew exactly how to power through this whole game. Oh ho ho, boy, was I wrong. This game is vicious. It is fast, and relentless, and it is near impossible to stop to think about anything else when you're blasting along in your hover-car. By the end of my sit-down I was cursing left, right and center. I slammed my fists down on the table and walked away to get some chocolate ice cream. Let's see how I started off so well.

The game starts off simple enough. Two options: Grand Prix or Practice. I'm like "Practice? Hah, who needs it." So I jump in. There's only four different cars, which seems ludicrously small considering the roster of cars in modern racing games (over 1,000 in some cases.) I don't really take time to look at stats or acceleration because the Blue Falcon looks perfect and I love me Smash Bros.

Logic = flawless.

So here go, Mute City. Pretty basic starting racing level. More or less an oval-ish shape.

^See that oval? It's a bit distorted

So the cars blast off and I gun it. I pass two of them easily enough but the yellow car is just ahead of me. We tango for a bit, weaving side to side, he's trying to keep me from passing him, I'm trying to pass him... Classic. Then we turn.

Let me tell you something about F-Zero corners. They are tight. These are not very forgiving corners of the stage. And when you bump the wall you will know. It electrifies you. I'd say it's like the bottom of your car is fingernails, and the edges of the stage are like a chalkboard. You grind down on it and it hurts you and makes a horrible sound that you never want to experience again. But if you're going too fast, it'll shuck you all the way into the opposite wall, which will shoot you back and electrify you too. So brings in the power meter at the top right of the screen. This is your health bar. It goes down when you hit something - be it a wall or another car. There is one strip of healing track per level (so far anyway) and when you go onto it a little robot appears above you and lasers down some glowing energy that heals you.

So anyway, back to the race at hand. This yellow guy was not letting up, and even when I passed him, he was ALWAYS right on my tail. It was like no matter how fast, or how well I thought I was doing, he was literally always right behind me. I did manage to keep calm though, it was all about focus, that's one of the main things I took away; this game demands your attention or you will be passed. You can't idle. Idle and Die.

So I'm in first place right now, great place to be. There are only 3 other cars and they're behind me (right behind me infact), when I see a car coming up infront of me. And I'm thinking, "Sweet, I'm lapping one of them!" But, no, it was a car I didn't recognize. So I pass it, and there are a couple more. Then it just becomes normal that there are all these other cars in the race. Some of them are flashing, and if you bump them, they explode. I guess their extra enemies to deal with, because just racing would be boring, right?

So that's the gist of Mute City. I won though.

Wooo! First place!

Next we came to Big Blue, which is a really fun stage; and has an AMAZING soundtrack to it. It's very recognizable, but that may be because I played a lot of Smash Bros. (When will I stop referencing that game? Who knows.)

Anyhoo, pretty well the same deal here. Kept ahead, couldn't look back, smashed into some walls, tight corners, flashing enemy-bombs. Came out on top.

So I really felt good about those two first levels, and I imagined I would continue this winning streak and demolish anything in my way. You'll see how wrong I was in my next post, catch ya later gamers!