Showing posts with label tips. Show all posts
Showing posts with label tips. Show all posts

Friday, August 17, 2012

F-Zero: League of High Speed Chases

Hello everyone, and welcome to the next installment in the quest of completing F-Zero! I now have my own 16-Bit likeness to follow beside my postings, huzzah!! Ahem...

So, I had an... Interesting time, to put it lightly with the Knight League. I destroyed in the first 3 levels, and then fell off the wagon for the last two. But I still achieved the completion! And so now I'm onto the Queen League.

Stage number one was Mute City II, and like my run through of Mute City I, I handled it very well. I started off behind Mr.Yellow-I'm-Always-Right-Behind-You dickhead, but I passed him because of the very handy long straight line we were given. See, I also looked at the other car's stats before I started this playthrough, and I learned that Mr.Yellow-I'm-Always-Right-Behind-You has a slightly faster acceleration speed than me, and a lower max speed. That's why he always pulls ahead! Dur. But I didn't choose that car, I stuck with the Blue Falcon, because, goddamnit, it's Captain Falcon. Mute City II was fun and not too difficult. It contains a section where the road splits into a circle, so you can choose to go right or left. I always went right because I kept myself close to the edge of the racetrack so my turns would be shorter and sharper.
Needless to say, 1st place was mine.

Port Town I caught me off guard. It seemed simple enough, the track didn't look too ambitious, and the beginning was a pretty straight line for a bit. However, what I did NOT know what that there is a long strip of gravel road (a bunch of dark grey splotches that slow you down) just after the 'healing strip.' There is a jump pad to leap over said patch, but I was on the left, when I should've been on the right. So I was passed by Mrs.Stupid-Green-and-Yellow-Car-That-Rarely-Causes-Problems and Yellow-face as they both soared over me freely.

The next section was windy and involved constantly swirving around turns. However, just to make turning interesting, they also threw a few magnet strips along the edges, which pulled you in towards the wall. The best means to counter this is to hold your drift button (L or R) to lean yourself in the opposite direction of the pull. I was bounced around by a few of these, but I made it out without losing too many places. I finished the first round in 3rd place, but I was catching up to Green-n-Yellow, and I passed the green guy in the flight over the gravel pit. I couldn't see Mr.Yellow-I'm-Always-Right-Behind-You for most of the 2nd lap, but I was catching up as we started lap 3. The leap over the gravel was where I took him out.

See, as we flew, my speed was greater than his so I flew beside him and then checked him to the side. I didn't see him the rest of the race, and I improved my lap times significantly! So victory was mine yet again.


So those were the first two levels of Queen's League, sorry for the short post, and the incredible amount of time between posts... But, life, and busy... Blah-blah, excuses. Next time, I will finish the League!

Catch ya later gamers

Sunday, October 9, 2011

Mega Man X: The Hell is a Kuwanger?

Kuwanger. Boomer Kuwanger. That's the boss I have set myself against. I don't know how to feel about him really, considering he strikes a pose like a disco-fever maniac. I'm guessing that he's going to have a boomerang attack; call me crazy.



The level started in a metallic room with ladder that I had to traverse upwards along. The was that bugger with the shield and the morningstar arm (see Flame) but I could use the rolling shield and a jump upwards to hit behind him without having to be at risk. So I continued onwards until I came to a laser room.


You see where those small grey things float? Well, between them is a laser line that flashes in and out, and if it hits you then those bigger guys shoot you. I had to dash through them, try and leap over others; at the same time avoiding floating robot pink guys. Uncool. I did manage to make my way through only getting hit a couple times though, so it wasn't so bad.
Next section was a moving platform with spiked walls and spiked obstacles. I'm guessing the spikes were one shot kills, but I didn't want to find out. So I moved my ass side to side as fast as I could.


Again, the floating pink robot heads were buzzing around, purposely getting in my way, and hitting me to try and knock me into the spikes. I manage to make it through that death trap without the death which was fantastic.

I exited out of the spiked elevator and was on the outside of the tower I was climbing. So I began my jumping. I went up and up along the wall, avoiding the turrets that would pop out during my ascent. I climbed some ladders, did some fancy dash-wall-leaps, and then came to another entrance. However, there was a health increase that I couldn't figure out how to acquire.
Try as I might, I could not do any sort of leap-wall-jump combo to get to it, so I continued on my way. This section was pretty short, just involved killing some turrets which were floating on moving platforms, and jumping higher and higher until I came to the boss door to face; Boomer Kuwanger!
I just see him going crazy on the dance floor for Saturday Night Fever or something, don't you? Ya, anyway, I thought the Chameleon was fast! Boomer here jumps around in a blinky-dash-teleport thing. And I was right, he whips a boomerang from his head. He was damn hard to hit, BUT the heat-seeking missiles were his weakness. So every time one hit him, he would get stunned; on top of the large chunk of health the missile would take out. Needless to say, he died pretty fast. And I unlocked a boomerang power!

Now, from previous video game experience (Zelda, in particular) one could use boomerangs in order to pull items that are normally out of reach oneself.... Mental note made. 1 Boss left, you're going down Storm Eagle. Catch ya later gamers.