Friday, August 17, 2012

F-Zero: League of High Speed Chases

Hello everyone, and welcome to the next installment in the quest of completing F-Zero! I now have my own 16-Bit likeness to follow beside my postings, huzzah!! Ahem...

So, I had an... Interesting time, to put it lightly with the Knight League. I destroyed in the first 3 levels, and then fell off the wagon for the last two. But I still achieved the completion! And so now I'm onto the Queen League.

Stage number one was Mute City II, and like my run through of Mute City I, I handled it very well. I started off behind Mr.Yellow-I'm-Always-Right-Behind-You dickhead, but I passed him because of the very handy long straight line we were given. See, I also looked at the other car's stats before I started this playthrough, and I learned that Mr.Yellow-I'm-Always-Right-Behind-You has a slightly faster acceleration speed than me, and a lower max speed. That's why he always pulls ahead! Dur. But I didn't choose that car, I stuck with the Blue Falcon, because, goddamnit, it's Captain Falcon. Mute City II was fun and not too difficult. It contains a section where the road splits into a circle, so you can choose to go right or left. I always went right because I kept myself close to the edge of the racetrack so my turns would be shorter and sharper.
Needless to say, 1st place was mine.

Port Town I caught me off guard. It seemed simple enough, the track didn't look too ambitious, and the beginning was a pretty straight line for a bit. However, what I did NOT know what that there is a long strip of gravel road (a bunch of dark grey splotches that slow you down) just after the 'healing strip.' There is a jump pad to leap over said patch, but I was on the left, when I should've been on the right. So I was passed by Mrs.Stupid-Green-and-Yellow-Car-That-Rarely-Causes-Problems and Yellow-face as they both soared over me freely.

The next section was windy and involved constantly swirving around turns. However, just to make turning interesting, they also threw a few magnet strips along the edges, which pulled you in towards the wall. The best means to counter this is to hold your drift button (L or R) to lean yourself in the opposite direction of the pull. I was bounced around by a few of these, but I made it out without losing too many places. I finished the first round in 3rd place, but I was catching up to Green-n-Yellow, and I passed the green guy in the flight over the gravel pit. I couldn't see Mr.Yellow-I'm-Always-Right-Behind-You for most of the 2nd lap, but I was catching up as we started lap 3. The leap over the gravel was where I took him out.

See, as we flew, my speed was greater than his so I flew beside him and then checked him to the side. I didn't see him the rest of the race, and I improved my lap times significantly! So victory was mine yet again.


So those were the first two levels of Queen's League, sorry for the short post, and the incredible amount of time between posts... But, life, and busy... Blah-blah, excuses. Next time, I will finish the League!

Catch ya later gamers

Tuesday, May 1, 2012

F-Zero: 16-Bit Warrior... With A Vengeance!

Hello internet! It's been... Months! The craziness of life is just too damn much sometimes, y'know? I don't want to do a lengthy excuse of my absence, or any of that jazz; just know that I will do my best to be back on this here blog at least once a week! If not more. If any of you gamers are still lookin' at us, I hope you'll continue along for the ride and tell your friends to come check us out with saying "And they'll actually keep blogging! For reals!"

But you don't need to say 'For reals'... Cuz I don't think people actually say that... ANYWAY!

So when we left off I was going to go into a cry-fest of how badly I failed at the next couple of tracks in F-Zero. However, I completely forgot the woes I had endured, and so we will pick up where we left off with a new fresh impression. 

I did exceptionally well I thought at tackling the first two levels again; Mute City and Big Blue. I would say my experiences were largely the same (with the exception that I wasn't surprised by things.) Next we came to the Sand Ocean.


Sand Ocean taught me about corners. I remember why I hated it so much. There are these thin parts where you have pull tight curves. You have to release the acceleration, turn AND use the drift (L or R.) It is stressful, but when you make one of the tight turns without hitting a wall or another car it is SO satisfying. That's another thing that this game has going for it. It makes you feel good for when you succeed; because it's all about skill. You have to develop your skill at maneuvering these flying cars through these hazardous race tracks. Of course, I did not get through this course unscathed. I smashed walls, bounced off of others cars, went careening in directions for reasons I can only assume were momentum... But I came out on top! 


 I spent the entirety of that course in 3rd or 4th, but on the second last lap I got into a groove and pulled ahead to take victory. Just barely as you can see above. I remember when I raced this track those months ago I died twice. I have clearly improved by 'sitting on it' as they say.


The next track was aptly named Death Wind I. This track was frustrating as hell because if you look at the map - it looks incredibly straight forward. It's even more basic than Mute City! What makes this track difficult is the- wait for it- wind! On the long stretches of track the wind is constantly blowing you towards one of the walls. You have to constantly be drifting against it. Also, there are speed boosts (anyone who is familar with Mario Cart knows that drill - glowing arrow, zoom zoom.) But here's the kicker: if you hit a speed boost and you're drifting, you'll go FLYING into the direction you're drifting, and smash into a wall. Now, you may thing "Well, just don't hit the speed boost.' WRONG. Because every goddamn other car hits that speed boost, and you appear to be the only one whose car is being battered by wind. So if you miss a boost, you will be passed.

I spent the majority of this course in the lead. I had gotten the hang of the driving, and I clearly had figured out my problems from before. I knew where to drift, I knew which patches of gravel to avoid (all of them) and I knew how to turn well. But somehow I bumped something on the last lap, last corner, and got passed. By two cars. Brutal. So mad. Not pleased. Moving on.


Silence. This track should be called "How many right angles can we fit on a racing course?" Apparently it's quite a few. I wouldn't really have imagined racing on a track with square corners, why would you? That just seems like poor design, and dangerous, and stupid.


 Nonetheless, here we were, racing along some terribly sharp corners. Of course these weren't the only obstacle. There was also a HUGE gravel section that had to be leapt over. There is a small blue bar that launches you over it all if you've picked up enough speed. You may also notice that there is a section that you can turn off to at the top of the track; DON'T. It's a lie. It's a trap. Whatever you want to call it. If you go down it, you won't be able to turn and have enough speed to make it over the gravel pit and whatever time you saved will be lost. I did not do that on this run... I remember making that mistake before. What I DID do this run was pretty stupid. I missed the jump. I did not drift over far enough and I drove all the way over the gravel which slowed me all the way down and I was passed by two cars... Again. So I came in third after spending the majority of the game in the lead. No luck for this guy, I tell ya.

This isn't a screenshot of my original race, I took it in practice so you guys could see the map.

I cursed my folley and grumbled as the race finished. The game then recounted for me the stats of the past 5 races: so here we are.
 Mute City
Big Blue
Sand Ocean
\
Death Wind I
Silence

Not too terrible, apart from bombing the end of the last two courses... But I completed the Knight League. I'm not 100% happy with my performance, so I MAY redo it to get 1st on all the courses... But my next mission is to tackle Queen League, so get ready for some more high velocity action!

Catch ya later gamers.

P.S. Man it is nice to be back; it's a great feeling playing these old games. Thank you to everyone who kept popping in and looking at our blog even while we were away, hopefully we can keep you coming!


Friday, February 3, 2012

Breath of Fire: Tale of Two Thirsty Towns

 So I'm in town for the weekend and decided to scratch my RPG itch. So here are the results. I didn't get too far, but some nifty stuff happened and I wanted to show ya.

After picking up the controller I just went to playing. While in Wyndia I checked out the shops to make sure all my equipment was up to date and took off to the south. Wrong move, ME0. I was supposed to go into the castle dungeon and use their secret tunnels. It was only after I wandered around, going back to zombie-ville, levelling up a bit, until I realized I should probably check the blog to make sure I was going the right way. Good thing about blogs is, its a journey journal, and I should have checked it. So, I went ALL the way back to Wyndia and used the stupid tunnel to get across the humongous bridge to the East. Once across I found a copse of trees that said I couldn't enter because a big tree was blocking my way. So I went further south until I came upon a couple of towns.
They're called Tantar and Tuntar
One was full of wolf humanoids called The Forest Clan. The other seemed to be regular humanoids. Turns out, these guys are suffering a drought caused by a damn built by the baddies. The villagers say that there's a big Robot that can help out, but only the chief knows what to do. However, the chief said he had no clue. So I was confused and interrogated (pressed A when adjacent to) a bunch of people and one guy let let slip that he saw the chief go into the Forest of Despair, but the chief was in his house...odd?

Went back to Tantar (wolves) and the blue haired chief was pretty adamant about some kind of treasure that they didn't want to give to the Dark Dragons.
 So that didn't help the current problem.

 And neither did this guy...

That was when I found the blacksmith. A big dude in the wolf clan. He said he'd give me a Saw if I gave him an I.Ore. Which...for some odd reason, I apparently had...

And I'm not questioning it.

Then I made an immediate trek to the Forest of Despair.

Ryu Used Saw
It's Super Effective!

The forest was pretty creepy, and I must say I HATE the enemy called "Stool". For those of you who aren't  familiar with my hatred for poison, please go back to here: http://16bitwarriors.blogspot.com/2011/12/its-not-safe-to-go-alone-take-300-gold.html

So I weaved through the dark and spooky trees, trodding on many skeletons before coming across a stone building. Inside was another basic maze-like dungeon, but this one had sneaky floor drops in the middle of hallways. By the end I defeated three guards and saved the "Chief". The "Chief" took us to steal the bad guy weapons and locked us in a room. This is where the "Chief" said Pog would have a nice tasty snack.
Not so bad...
WRONG!
Pog and I went at it, and it took almost all of Nina's AP worth of healing, but we killed the sucker. The "Chief" could believe it and he was getting pretty angry but then this guy showed up...
It's Bo, yo!
Just in the nick of time, I got a sweet, range weapon dude to join me in a battle against...
The General!!!!
I currently forget if this guy had real significance. He very well coulda been the dude who fought Sara at the beginning? I'll read back and probly regret writing that...oh well. So the General went down pretty easy, seeing as Bo had some powerful moves (Frost is my fave) and I just got Nina to either heal or use E.Key. He had a few things to say about it though, and it wasn't even cliche...
I lie.
So that was that, the real chief was there now and said he'd try and figure out a way to move the rocks in the damn...but I already know the answer...oh well. Bo tells me he's go beef with the Dark Dragons, so he joins me.

 Breath of Fire is about diversity.
And we made it back through the spooky dungeon and the spooky woods. On the outside world, I quickly realized that characters beneath the top level of the party quickly advance due to speedy battles. So I leveled up a little and went back to Tantar and Tuntar. Wolf Chief still won't shut up about his treasure, and other chief seems to have failed on the new information thing...
Robot secret is in another castle.
And proceeds to add another step on this side quest. Oh well, at least I got a wolf-faced archer added to the group. Got one more slot before I get full-party action.

Keep on gaming gamers!

-ME0













Thursday, February 2, 2012

ME0: A Real Life 16-Bit Warrior

 Greetings Gamers!

I just wanted to let you know that JO3 and I are still alive. In fact, a few days ago we had a lovely night out for steak and followed up with several hours of video gaming (like we do). I'm currently on the road performing a puppet show, and I just had some time to sit and think about my blog recently while showing a friend the video games we've been playing.



Just wanted to let all of you know that the blog isn't dying or going on "permanent hiatus" or anything like that. J03 is in his final throws as an acting student, and I'm on a really busy tour. Come April, we'll be alive and kicking. But I assure you, gamers, that we'll be trying to post as often as we can.

Gaming's already our life, so its a no-brainer that this blog is the least stressful thing in the world when it comes down to it. So, expect to see more of us, and I'm looking into making some sweet aesthetic changes to the site as well. Thanks for your patience and your viewership.

More 16-Bit Adventures are coming!

OH, and I found this on the internet, it might be a bit old by now, but I just thought..."Wow, THAT is a real life 16 Bit Warrior. Proud of you buddy."


Oh, and if I can get my funds in order this summer, I'll be attending Comic-Con and E3. I'm thinking my costume choice is pretty obvious....Steampunk Link!

See you soon, gamers!

Game ON!

-ME0